Tag Archives: artificial intelligence

Book review – Life 3.0: Being Human in the Age of Artificial Intelligence, by Max Tegmark

Max Tegmark’s new book, Life 3.0: Being Human in the Age of Artificial Intelligence, introduces a framework for defining types of life based on the degree of design control that sensing, self-replicating entities have over their own ‘hardware’ (physical forms) and ‘software’ (“all the algorithms and knowledge that you use to process the information from your senses and decide what to do”).

It’s a relatively non-academic read and well worth the effort for anyone interested in the potential to design the next major forms of ‘Life’ to transcend many of the physical and cognitive constraints that have us now on the brink of self-destruction. Tegmark’s forecast is optimistic.

Your brain on AI-powered, immersive, virtual reality social networks

Kevin Kelly, the founder of Wired Magazine, forecasts virtual reality (VR) becoming our primary social environment within five years. VR experiences will be increasingly interactive (physically and socially). Our brains will process VR sensations as real.

The price of this novelty is all your data, historical and biometric, and with that will come more advertising than ever. What is the beginning of a new dimension of fun, will be the end of privacy.

AI more advanced than what keeps people addicted to current social media and search platforms will attract and keep social VR participants. How will personal and group cognition and behavior change when VR becomes more compelling than ‘legacy reality?’

See Kelly’s 5-minute talk at http://bigthink.com/videos/kevin-kelly-virtual-reality-engages-our-reptile-brain

Deep clustering machine learning enables AI to distinguish individual voices in a crowd

AI system can isolate individuals’ voices from other environmental noise, including other voices. Such a system has many potential uses, both benign and nefarious. The ability is rapidly improving to untangle signals from noise and identify which signals are from which sources. The approach should be able to apply to other kinds of signals too, not only sounds.

https://www.newscientist.com/article/2151268-an-ai-has-learned-how-to-pick-a-single-voice-out-of-a-crowd/

State of AI progress

An MIT Technology Review article introduces the man responsible for the 30-year-old deep learning approach, explains what deep machine learning is, and questions whether deep learning may be the last significant innovation in the AI field. The article also touches on a potential way forward for developing AIs with qualities more analogous to the human brain’s functioning.

Gender role bias in AI algorithms

Should it surprise us that human biases find their way into human-designed AI algorithms trained using data sets of human artifacts?

Machine-learning software trained on the datasets didn’t just mirror those biases, it amplified them. If a photo set generally associated women with cooking, software trained by studying those photos and their labels created an even stronger association.

https://www.wired.com/story/machines-taught-by-photos-learn-a-sexist-view-of-women?mbid=nl_82117_p2&CNDID=24258719

Computer metaphor not accurate for brain’s embodied cognition

It’s common for brain functions to be described in terms of digital computing, but this metaphor does not hold up in brain research. Unlike computers, in which hardware and software are separate, organic brains’ structures embody memories and brain functions. Form and function are entangled.

Rather than finding brains to work like computers, we are beginning to design computers–artificial intelligence systems–to work more like brains. 

https://www.wired.com/story/tech-metaphors-are-holding-back-brain-research/ 

Should AI agents’ voice interactions be more like our own? What effects should we anticipate?

An article at Wired.com considers the pros and cons of making the voice interactions of AI assistants more humanlike.

The assumption that more human-like speech from AIs is naturally better may prove as incorrect as the belief that the desktop metaphor was the best way to make humans more proficient in using computers. When designing the interfaces between humans and machines, should we minimize the demands placed on users to learn more about the system they’re interacting with? That seems to have been Alan Kay’s assumption when he designed the first desktop interface back in 1970.

Problems arise when the interaction metaphor diverges too far from the reality of how the underlying system is organized and works. In a personal example, someone dear to me grew up helping her mother–an office manager for several businesses. Dear one was thoroughly familiar with physical desktops, paper documents and forms, file folders, and filing cabinets. As I explained how to create, save, and retrieve information on a 1990 Mac, she quickly overcame her initial fear. “Oh, it’s just like in the real world!” (Chalk one for Alan Kay? Not so fast.) I knew better than to tell her the truth at that point. Dear one’s Mac honeymoon crashed a few days later when, to her horror and confusion, she discovered a file cabinet inside a folder. A few years later, there was another metaphor collapse when she clicked on a string of underlined text in a document and was forcibly and instantly transported to a strange destination.

Having come to terms with computers through the command-line interface, I found the desktop metaphor annoying and unnecessary. Hyperlinking, however–that’s another matter altogether–an innovation that multiplied the value I found in computing.

On the other end of the complexity spectrum would be machine-level code. There would be no general computing today if we all had to speak to computers in their own fundamental language of ones and zeros. That hasn’t stopped some hard-core computer geeks from advocating extreme positions on appropriate interaction modes, as reflected in this quote from a 1984 edition of InfoWorld:

“There isn’t any software! Only different internal states of hardware. It’s all hardware! It’s a shame programmers don’t grok that better.”

Interaction designers operate on the metaphor end of the spectrum by necessity. The human brain organizes concepts by semantic association. But sometimes a different metaphor makes all the difference. And sometimes, to be truly proficient when interacting with automation systems, we have to invest the effort to understand less simplistic metaphors.

The article referenced in the beginning of this post mentions that humans are manually coding “speech synthesis markup tags” to cause synthesized voices of AI systems to sound more natural. (Note that this creates an appearance that the AI understands the user’s intent and emotional state, though this more natural intelligence is illusory.) Intuitively, this sounds appropriate. The down side, as the article points out, is that colloquial AI speech limits human-machine interactions to the sort of vagueness inherent in informal speech. It also trains humans to be less articulate. The result may be interactions that fail to clearly communicate what either party actually means.

I suspect a colloquial mode could be more effective in certain kinds of interactions: when attempting to deceive a human into thinking she’s speaking with another human; virtual talk therapy; when translating from one language to another in situations where idioms, inflections, pauses, tonality, and other linguistic nuances affect meaning and emotion; etc.

In conclusion, operating systems, applications, and AIs are not humans. To improve our effectiveness in using more complex automation systems, we will have to meet them farther along the complexity continuum–still far from machine code, but at points of complexity that require much more of us as users.

Excellent article on the history and recent advances in AI

This NY Times article is worth your time, if you are interested in AI–especially if you are still under the impression AI has ossified or lost its way.

AI Creativity

Google and others are developing neural networks that learn to recognize and imitate patterns present in works of art, including music. The path to autonomous creativity is unclear. Current systems can imitate existing artworks, but cannot generate truly original works. Human prompting and configuration are required.

Google’s Magenta project’s neural network learned from 4,500 pieces of music before creating the following simple tune (drum track overlaid by a human):

Click Play button to listen->

Is it conceivable that AI may one day be able to synthesize new made-to-order creations by blending features from a catalog of existing works and styles? Imagine being able to specify, “Write me a new musical composition reminiscent of Rhapsody in Blue, but in the style of Lynyrd Skynyrd.

There is already at least one human who could instantly play Rhapsody in Blue in Skynyrd style, but even he does not (to my knowledge) create entirely original pieces.

Original article: https://www.technologyreview.com/s/601642/ok-computer-write-me-a-song/

See also: https://www.technologyreview.com/s/600762/robot-art-raises-questions-about-human-creativity/