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Category: interaction design

What is Lost During Online Meetings?

What is Lost During Online Meetings?

Norm Friesen, Professor of Educational Technology at Boise State University reports on his research into the differences in how we experience web-based versus face-to-face (F2F) meetings. The main finding are Lack of eye contact Looking askance Feeling watched Squelching / talking over others Each of these factors results from limitations imposed by communications technologies. We manage to work with or around them but they can contribute to a sense of web-based meetings being somehow not-quite-right or not as comfortable as…

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Winter 2020 discussion prompts

Winter 2020 discussion prompts

What is humanity’s situation with respect to surviving long-term with a good quality of life? (Frame the core opportunities and obstacles.) What attributes of our evolved, experientially programmed brains contribute to this situation? (What are the potential leverage points for positive change within our body-brain-mind system?) What courses of research and action (including currently available systems, tools, and practices and current and possible lines of R&D) have the potential to improve our (and the planetary life system’s) near- and long-term…

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A dive into the black waters under the surface of persuasive design

A dive into the black waters under the surface of persuasive design

A Guardian article last October brings the darker aspects of the attention economy, particularly the techniques and tools of neural hijacking, into sharp focus. The piece summarizes some interaction design principles and trends that signal a fundamental shift in means, deployment, and startling effectiveness of mass persuasion. The mechanisms reliably and efficiently leverage neural reward (dopamine) circuits to seize, hold, and direct attention toward whatever end the designer and content providers choose. The organizer of a $1,700 per person event…

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Your brain on AI-powered, immersive, virtual reality social networks

Your brain on AI-powered, immersive, virtual reality social networks

Kevin Kelly, the founder of Wired Magazine, forecasts virtual reality (VR) becoming our primary social environment within five years. VR experiences will be increasingly interactive (physically and socially). Our brains will process VR sensations as real. The price of this novelty is all your data, historical and biometric, and with that will come more advertising than ever. What is the beginning of a new dimension of fun, will be the end of privacy. AI more advanced than what keeps people…

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Should AI agents’ voice interactions be more like our own? What effects should we anticipate?

Should AI agents’ voice interactions be more like our own? What effects should we anticipate?

An article at Wired.com considers the pros and cons of making the voice interactions of AI assistants more humanlike. The assumption that more human-like speech from AIs is naturally better may prove as incorrect as the belief that the desktop metaphor was the best way to make humans more proficient in using computers. When designing the interfaces between humans and machines, should we minimize the demands placed on users to learn more about the system they’re interacting with? That seems…

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